怎样搭建opengl es 2.0 环境

2025-05-09 19:36:32
推荐回答(2个)
回答(1):

搭建步骤如下:

Build Instructions
------------------

In order to run the code samples, you will need to download
AMD's OpenGL ES 2.0 Emulator from:

http://developer.amd.com/gpu/opengl/Pages/default.aspx

In order to build and run the samples, please copy the following
files from C:\program files\AMD\OpenGL ES 2.0 Emulator v1.1\bin
to the \Bin folder:

* libEGL.dll
* libGLESv2.dll

Also, please copy the following files from
C:\program files\AMD\OpenGL ES 2.0 Emulator v1.1\lib to
the \Lib folder:

* libEGL.lib
* libGLESv2.lib

For the OpenKODE sample in Chapter 15, place the following file from
Acrodea's OpenKODE Implementation (http://www.acrodea.co.jp/en/openkode/)
to the \Lib folder:

* libKD.lib

RenderMonkey Workspaces
-----------------------
Finally, for the RenderMonkey workspaces (.rfx files), please download
RenderMonkey v1.81 from AMD at:

http://developer.amd.com/gpu/rendermonkey/Pages/default.aspx

Using the Imagination Technologies OpenGL ES 2.0 SDK
----------------------------------------------------
As an alternative to using the AMD OpenGL ES 2.0 Emulator, you can
instead use the Imagination Technologies emulator from their
OpenGL ES 2.0 SDK (http://www.imgtec.com/powervr/insider/powervr-sdk.asp).
In this case, get the .LIB and .DLL files from:

C:\Imagination Technologies\PowerVR SDK\OGLES2_WINDOWS_PCEMULATION_2.02.22.0756\Builds\OGLES2\WindowsPC\Lib

and copy them to /Lib and /DLL respectively.

Also, copy the header files from:

C:\Imagination Technologies\PowerVR SDK\OGLES2_WINDOWS_PCEMULATION_2.02.22.0756\Builds\OGLES2\Include

to Common/Include (overwriting the existing files).

回答(2):

去下载opengles的pc 模拟器 ,power VR 公司的网站有